securitybrazerzkidai.blogg.se

Chaos control app wiki
Chaos control app wiki





chaos control app wiki

  • Board Wipe Cards / Pillowfort Effects / Stax Effects / Chaos Cards.
  • Ramp / Mass Ramp / Sneak into Play Spells.
  • It is strongly encouraged that players using chaos decks provide that information to their opponents as part of a pre-game discussion, so that those opponents may prepare or determine their comfort level with this style of play.

    chaos control app wiki

    Importantly, chaos cards frequently remove a player's control over their own gameplay actions, which is often not seen as a mutually enjoyable play experience. Cards that force chance and randomness into the game may be at odds with the ways that many players wish to experience games of Magic, especially if those players wish to showcase a unique aspect of their deck's strategy that chaos cards render inaccessible, or if they wish for the game to be won on the merits of skill, rather than chance. Though multiplayer games of Commander will often place an emphasis on resonant, mutually enjoyable games instead of prioritizing victory, Chaos decks can be controversial in EDH and can even be seen by some as a violation of Commander's social contract. Examples can be as simple as cards like Scrambleverse which is a permanent exchange of control, or as complicated as casting Fractured Identity on Timetwister ( Who takes each turn is still random, but there is a now a growing backlog of extra random turns to resolve even if all Timetwisters are destroyed) or on Psychic Battle ( Multiple permanents mean multiple contests are made to see who controls the spell and multiple enchantment must be destroyed before targetting reverts to normal)

    chaos control app wiki

    This includes cards like Grip of Chaos & Psychic Battle ( Grip of Chaos is almost impossible to destroy with targeted removal, because it will change the target of the removal spell) or Possibility Storm & Void Winnower ( These can make it impossible to cast certain spells reliably).ĭecks at this level may appear functionally identical to the category above, except that a concentrated effort has been put into ensuring that the deck has options to induce chaos that can survive their permanents being removed, or even themselves being removed from the game. Decks in this category bear a striking philosophical similarity to the categories below, with the exception of eschewing effects that may be difficult to resolve or untangle, such as Scrambleverse or Grip of Chaos.ĭecks at this level commit wholeheartedly to the theme of making the entire game difficult to predict, and demonstrate it through use of cards that induce chaos while ALSO undermining the level of order required to easily undo them, making them difficult to remove. These decks seek to make it difficult for other decks to enact their game plan with cards such as Impulsive Manuevers, Disrupt Decorum & Hive Mind. This can be achieved with cards like ' Share the Trove' to give people access to different cards, or ' Braids, Conjurer Adept' to give permanents at a time earlier than they normally would, allowing for more unusual games of Magic but generally in a way that supplement their game plan.ĭecks at this level acknowledge that some of the best victories in magic, or even amusing stories of defeat come from struggling against adversity. This can include cards like ' Polymorph' and ' Throes of Chaos', which in smaller numbers might not be enough for some players call a deck a Chaos deck.ĭecks at this level seek unpredictable results for all players, but not necessarily to undermine their intended playstyle. "Chaos" means different things to different deck builders, in general though, the philosophy tends to run a gamete where different ends of the spectrum encourage/discourage different card types.ĭecks at this level of Chaos are just intended to give unpredictable results for the pilot. Commanders that may commonly use Chaos cards include:







    Chaos control app wiki